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« YURI'S REVENGE: SQUARED »
STOLEN TECHNOLOGY

 
  Allied Battle Lab Soviet Battle Lab Yuri Battle Lab
Allies
Infiltrate...
Soviets
Infiltrate...
Yuri
Infiltrates...

I'm sure you are aware of our Spies amazing ability to steal parts of even the most well guarded of enemy technologies from their Battle Labs.  Unfortunately with our enemies both deploying their own Spy-type infantry, 'mix-and-matched' infantry are popping up more frequently on the battlefield, and most often against us as they become more and more adept at using the technology they steal.

Prior to this briefing we were all only aware of three proven combinations of infantry and technology, two of them our own.  That has now been expanded to nine - one for each possible combination of side and Battle Lab infiltrated.  We have been successful in developing our own new combination for the Navy SEAL dubbed the Tesla Commando utilizing Tesla technology, but our enemies have done a lot more.  With that, I must now make sure you know everything about these new infantry should you encounter them on the battlefield.  Firstly though, I should explain the nature of the technologies you can gain from each sides Battle Lab now that you will probably be doing this more often:

Chrono Teleportation: No matter how well we seem to guard the technology, it always seems to be leaked to the enemy in some form or another from the inside.  Chrono enhanced infantry tend to be the most expensive to train, as they gain the new ability to teleport around the battlefield while retaining all their existing technology.  We certainly do that with our Chrono Commando unit in any case.

Tesla Lightning: I had no doubt that this technology would be the one most likely obtained from our Soviet enemies, and it is amazing that we weren't able to do so before.  Tesla-based infantry commonly improve on their existing abilities using the technology, and thus their training costs are less to the Chrono infantry above.  This technology has made our new Tesla Commando possible along with other enhanced infantry.

Mind Control: Finally, players who infiltrate Yuri's Battle Labs gain the knowledge to develop rudimentary mind control skills mainly through the use of manipulative propaganda and hypnotism.  This requires a lot of concentration, so infantry are forced to replace their standard ways to assault enemies with the mind control ability.  These infantry usually require the least amount of credits to train them, with one notable exception which I will get to in a moment.

With this in mind Commanders, I will begin the infantry-part of this briefing.


CHRONO COMMANDO

GI
GI

Cost: 2000
Prerequisite: Allied Barracks | Infiltrated Allied Battle Lab
Armor
: None
Weapon: MP5 Machine Gun | C4 Explosives
Range
: Medium | Short
Purpose: Anti-Infantry | Scout | Base Infiltration

I won't spend too much time discussing combinations that you are familiar with. The only changes you'll notice on the Chrono Commando is that his weapon has been altered in the same fashion as our Navy SEAL, in that his role on the battlefield has grown to include possible assault on enemy armor in the same way as our GI battalions.  This change is bound to make him even more useful on the battlefield with his new teleporting ability, as he can strike and retreat to a safe distance if the going gets tough.  Just be sure to allow for his phasing time at his destinations.
 

TESLA COMMANDO

Engineer
Engineer

Cost: 1500
Prerequisite: Allied Barracks | Infiltrated Soviet Battle Lab
Armor
: Plate
Weapon: Tesla Enhanced MP5 | C4 Explosives
Range: Medium | Short
Purpose: Lightning-Based Assault | Base Infiltration

As mentioned previously, the new Tesla Commando, our recently developed variation on the SEAL, is available providing you obtain tesla technology from a Soviet Battle Lab.  We have enhanced the SEAL's MP5 for it's new explosive ammo to detonate into tesla shrapnel.  The result is even greater effectiveness at blasting through vehicle armor, decreasing the SEAL's only major target weakness and so making it a very well-rounded individual.

In addition to that change, the Tesla Commando also is equipped with the same type of heavy armor as the Tesla Trooper himself.  While it slows him down over the standard SEAL and prevents him from swimming across water, it makes him much more resistant to battlefield pressures and even immune to Dog attacks!  Of course he still retains his C4 ability for infiltration missions.
 

PSI COMMANDO

Attack Dog
Attack Dog

Cost: 1000
Prerequisite: Allied Barracks | Infiltrated Yuri Battle Lab
Armor
: None
Weapon: Mind Control | C4 Explosives
Range: Long | Short
Purpose: Mind-Control Based Assault | Base Infiltration

Another infantry unit that you are familiar with already; the Psi Commando's only alteration is unfortunately a hindrance rather than a benefit partly brought on by our own improvements!  As psychic units are now unable to penetrate any side's disguise abilities thanks to improved training and preparation on their parts, the Psi Commando loses it's ability to detect enemy Agents.  Apart from that, he remains an interesting alteration to our SEAL by replacing his MP5 with the mind control ability.

Unfortunately it remains that the price of learning mind control weakens the unit enough physically that he is still unable to swim across water like the standard SEAL.

Graphical Enhancement: The Psi Commando's cameo has been altered to best reflect the new infantry table above.
Sound Enhancement: The Psi Commando's in-game voices are now based off the Navy SEAL rather than the Psi Corp Trooper to best reflect the new infantry table above.
 

CHRONO IVAN

Guardian GI
Guardian GI

Cost: 1750
Prerequisite: Soviet Barracks | Infiltrated Allied Battle Lab
Armor
: None
Weapons: Dynamite Grenades | Dynamite Packs
Range: Short | N/A
Purpose: Anti-Infantry | Scout | Base Infiltration

Don't worry Commanders, we will move on to the rest of the new infantry soon enough.  But if you recall Crazy Ivan's discussion earlier in the briefing, you can probably guess at the changes here as well.  Like our Chrono Commandos, the Chrono Ivan has undergone the same changes as the infantry unit it is based on in that he gains the new dynamite grenades as an effective anti-infantry weapon.  This again makes his ability to teleport even more effective as he now does not have to get as close to targets he wants to attack.  Keep striking at them during their vulnerable period of phasing in after a teleport, as they also show no signs of any improvement there either.

Gameplay Enhancement: Chrono Ivan's now restore the correct amount of money when sent into a Grinder.
 

TESLA IVAN

Rocketeer
Rocketeer

Cost: 1250
Prerequisite: Soviet Barracks | Infiltrated Soviet Battle Lab
Armor
: Plate
Weapons: Tesla Grenades | Dynamite Packs
Range: Short | N/A
Purpose: Lightning-Based Assault | Base Infiltration

In many ways the new Tesla Ivan parallels our Tesla Commando in development: He also gains the use of the heavy but durable armor to protect him better against enemy fire (not to mention Attack Dog teeth).  While his standard dynamite packs remain the same, the Tesla Ivan switches to new tesla-based dynamite grenades which show a measure of improvement over their standard weapon.  Infantry didn't usually stand much of a chance against their Grenades in the first place, but now they literally don't even get time to react before being zapped to a crisp.  That's not all though, as the impact the grenades send out tesla shrapnel shots to any nearby targets, damaging them as well.

At first we were puzzled at why the Soviets didn't order Tesla Ivans to fire their new improved Grenades on vehicle targets as well, but after the Ivan improvements which allow them to remote detonate their bombs, they are effective enough in destroying armored targets too, especially with their enhanced Tesla armor that prevents them from being crushed by the tanks they are attempted to destroy.
 

PSI IVAN

Navy SEAL
Navy SEAL

Cost: 1000
Prerequisite: Soviet Barracks | Infiltrated Yuri Battle Lab
Armor
: None
Weapons: Mind Control | Dynamite Packs
Range: Long | N/A
Purpose: Mind-Control Based Assault | Base Infiltration

I could never have imagined a Crazy Ivan choosing to learn the art of mind control considering their rather... erm... psychotic personality?  In any case, the Psi Ivan acts very similar to our Psi Commando.  Ivan discards his dynamite grenades and instead relies on mind control to confuse and distract enemies, but keeps his Dynamite Packs for structures.  Another difference is that Psi Ivans prefer to mind control vehicles over using their dynamite.

Come to think of it, before Ivan's core changes when he included grenades in his arsenal, this combination would have been considered much more deadly to us, but now it's bottled down to a matter of opinion as to whether you would prefer going up against a grenade-laden psychopath or one that just prefers to let our own troops behave that way against us...
 

CHRONO CORP

Spy
Spy

Cost: 1750
Prerequisite: Yuri Barracks | Infiltrated Allied Battle Lab
Armor
: None
Weapons: Mind Control | Mind Blast
Range: Long | Short
Purpose: Mind Control-Based Assault | Scout

Now this is a potentially dangerous combination.  A Psi Corp Trooper's biggest weakness was that he had to have a direct line of sight with his victim before controlling him or her (or it), leaving him open to attack.  While that has not changed, giving him the teleportation ability allows him to mind control the unfortunate target and then teleport away to safety!  Once he has a unit under his control, you'd be lucky to kill him before he jumps away.  He also retains the mind blast ability to wipe out any infantry he does not wish to control, but thankfully for us, Yuri also has not found a way to refine the technology so to reduce the phasing times in between jumps.
 

TESLA CORP

Chrono Legionnaire
Chrono Legionnaire

Cost: 1500
Prerequisite: Yuri Barracks | Infiltrated Soviet Battle Lab
Armor
: Plate
Weapons: Mind Control | Tesla Enhanced Mind Blast
Range: Long | Short
Purpose: Mind Control/Lightning-Based Assault

Admittedly the most powerful of the Tesla-enhanced infantry options, the Tesla Psi-Corps' defining feature is the enhanced mind blast he discharges.  The Tesla Corp fuses it's standard psychic mind blast with tesla technology to create a tesla mind blast!  Just as deadly against infantry, this wave of energy even damages units and structures in the vicinity!  In many ways similar to the blast Yuri himself fired, except the ingenious merge of mind and technology makes it relatively easy for his minions to achieve the same effect!  Keep your distance when up against these infantry.

Of course the Tesla Corp gains Tesla armor like the other infantry as well, a rather intelligent move considering the Trooper's natural weakness to physical assaults over more conventional infantry.
 

CORP ELITE

Tanya
Tanya

Cost: 2000
Prerequisite: Yuri Barracks | Infiltrated Yuri Battle Lab
Armor
: None
Weapons: Enhanced Mind Control | Mind Blast
Range: Long | Short
Purpose: Mind Control-Based Assault

It actually took us some time to figure out what type of infantry would go here.  Unlike both us and the Soviets, Yuri's technology that you gained (Mind Control) was the only one in which their applicable infantry (Psi Corps Trooper) already utilised!  However, once Yuri started deploying these troops when they gained the additional knowledge they needed, it did not take long for us to pick up on their deadly effectiveness in battle.

In many ways it reminds of Yuri himself during the times when he was out in battle himself before he was replaced by Khamsin.  His psychic powers are so developed that he can control up to three victims at once and control them individually, and is also able to levitate above the ground making him able to move quite fast and effortlessly cross bodies of water!  His mind blast attack remains the same as a standard Psi Corps, but it doesn't take many of these to provide a controlled and stable alternative to a Master Mind unit.  Be thankful that they are quite costly to train.


Urban/Civilian Combat has changed quite drastically since you last were here Commanders, so I have been told to update you on the situations in the cities, towns and wilderness areas you may fight in.

Civilian Additions »« IFV Combinations

 

 


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