title.png (189076 bytes)
Home | Forums | YR: Squared | MooMan's Rules | Capture Pack | Contact Me

General
- Current News
- Archived News
- Forums
- Contact Me

YR: Squared
- About
- Download
- Screenshots

Introduction
- Allied History
- Soviet History
- Yuri History

Mod Information
- Allied Structures
- Allied Armory
- Allied Infantry
- Allied Vehicles
- Soviet Structures
- Soviet Armory
- Soviet Infantry
- Soviet Vehicles
- Yuri Structures
- Yuri Armory
- Yuri Infantry
- Yuri Vehicles
- IFV Combinations
- Stolen Technology
- Civilian Changes
- Game Options
- Multiplayer Maps
- Other Changes

Conclusion
- Credits

Capture Pack
- About
- Download
- Screenshots
- FAQ/Contributors

Mod Information
- Allied Additions
- Soviet Additions
- Yuri Additions

Tutorials
- Adding To Your Mod

MooMan's Rules
- About
- Downloads
- Screenshots

Mod Information
- Gameplay Additions
- Multiplayer Additions
- Allied Structures
- Allied Units
- Allied Country Additions
- Soviet Structures
- Soviet Units
- Soviet Country Additions
- Yuri Additions

Tech Expansion
- New Tech Buildings
- Map Additions

Assault Expansion
- Overview
- Assault Mappacks


 

 

« YURI'S REVENGE: SQUARED »
INTRODUCTION

1. About
2. Download!
3. Screenshots
4. Introduction
  4.1 Allied History
  4.2 Soviet History
  4.3 Yuri History
5. Briefing
  5.1 Allied Structures
  5.2 Allied Armory
  5.3 Allied Infantry
  5.4 Allied Vehicles
  5.5 Soviet Structures
  5.6 Soviet Armory
  5.7 Soviet Infantry
  5.8 Soviet Vehicles
  5.9 Yuri Structures
  5.10 Yuri Armory
  5.11 Yuri Infantry
  5.12 IFV Combinations
  5.13 Stolen Technology
  5.14 Civilian Changes
6. Other Changes
  6.1 Game Options
  6.2 Multiplayer Maps
  6.3 Other Changes
7. Credits

Yuri's Revenge: Squared (or YR˛) is a modification to Yuri's Revenge, the official mission disk expansion for Red Alert 2 created by the now-dissolved Westwood Studios. This mod can be classed as an add-on to the standard game which keeps the primary aspects of the game intact while generally improving upon it, seeking to make things overly more enjoyable. It is designed in the image of what I wanted the game to be like originally, whether that means modifying existing units, expanding the opportunities of the Red Alert 2 engine, or adding in new tools of war for you to play with.

Some of the features of YR˛ include:

  • Fight In New Arenas
    Almost every single original map has been modified to improve balance and add in new terrain functionality with the 'Terrain Expansion' and 'Civilian Expansion' modules.  Also marvel at brand new graphical designs for familiar theatres of war giving a fresh new look to games.

  • Political Warfare
    Take control of occupied China, or wreck havoc with biohazard Ukraine, replacing Libya and Iraq respectively as Soviet countries.

  • New Arsenal Additions
    With over 15 new units and 10 new structures including the Allied Battleship, the Soviet Flame Turret and the Yuri Leech, a genetically engineered pile of bio-matter that can infect enemy units, you'll have even more ways than ever to inflict pain on your opponent!

  • Balance Is The Key
    There are many hundreds of tweaks and modifications done to the current game to reduce those unbalanced moments!

  • Enhanced Map Interactivity
    Watch as flying debris from explosions and attacks litter the ground for extra cash!  See the hugely improved Civilian cities as you watch more than 60 new Civilian units populate their streets, including the all-new Train system revived from Tiberian Sun!

 

HISTORY

I began work on YR˛ in the shadow of my other mod for Red Alert 2 and Yuri's Revenge: MooMan's Rules. As the last main version of that was released, full development began was able to begin, although I did not necessarily announce to the public that I was working on YR˛ at this time. At first glance, YR˛ may seem to be a clone of MooMan's Rules but I assure you these two mods were created with different goals in mind. While I admit at the beginning, MooMan's Rules started up with the same goals as YR˛ but personally I believe development went too far; I got carried away with the rush and hype of a public mod as it was the first time I had created a mod with a public release in mind. Past mods I have designed were never due to be released to the public so I was able to take my time and relax, not rushing as there was only me to please with the end result.

As a result I got rather disappointed with how MooMan's Rules had been developed.  Although I am really proud of myself for a number of the features of the mod, the shear number of additions is too much for a mod primarily designed to improve gameplay. In that sense I have since designated MooMan's Rules as a mod you should play if you want to have as many new units and structures added into the game as possible without too much regard to balance or appropriateness. This is the main reason I have started work on YR˛.  Now that I am expecting what will happen with a public mod, I do not intend to get as carried away as before so it will stay completely within the goals I have set for the mod since day one of its construction; however long it may take for public release because of this. It focuses more on enhancing the existing features of the game rather than adding new ones in like MooMan's Rules did.

The idea of YR˛ was additionally sparked up from inspiration with fellow C-GEN mod CannisRules. That mod was essentially the tangible representation of what I originally wanted to do with MooMan's Rules, and so with that mod out of my main focus I can try to recreate these ideals with YR˛.  You can say it sparked me up again.  Of course YR˛ will NOT be short of new things and ideas, however they will not just come in the way of new units/structures.

 

IDEOLOGY

The creation goals of YR˛ from the beginning are:

  • To make sure the general feel of the game still exists: Gameplay modifications should never take away the general feel of Red Alert 2 that has made it such a popular game. The mod should play as though it is a professional expansion pack.

  • To balance the game while making every unit and structure attractive to use: Every person has different views on how to balance the game; this mod is the representation of my own views. I have made every effort to make the sides balanced yet radically different from one another. Every unit and structure was put into the game for a specific reason on he battlefield, and players should want to use them all each for their own purpose.

  • To greatly enhance the gameplay opportunities of the Red Alert 2 engine: There are many additions can be made to existing gameplay options to make the game much more exciting to play, expanding existing options to allow for more gaming possibilities is one of the most enjoyable things players want to see.

  • To add in unique and original things to enhance the gameplay experience: Every unit and structure in the game has a specific purpose complimenting their strengths and weaknesses. New units and structures cannot simply be clones of an existing units, fulfilling a role that may make the original units obsolete. Any new units and structures that YR˛ may add in are done so with the same purpose in mind: that each unit completely suits the side they are added to and fulfils a unique role on the battlefield that was originally non-existent or not fully available for that side.

 

As development continues I hope to keep all these goals in mind when designing the mod. I intend for YR˛ to be much more open to the ideas and suggestions of the community and so I will very much welcome your own ideas on how to improve and/or balance the game by posting them here in the MooMan's Corner section of the C-GEN Forums. There also will be updates made on the forums about the mods progress that many not be reported on the main MooMan's Corner website.

 

Click here to begin the briefing on the additions, changes and new features of YR˛.  Conducted by Lieutenant Eva Lee, Chief Intelligence Office for the Allied Nations.

 

 


All content, images and files contained within the projects hosted here and appearing on this website, are Copyright © 2001 - 2006 by MooMan65,
No reproduction of any of this material is permitted for any reason unless express permission is given by the Author(s).
All trademarks appearing on this website are property of their respective owners.
This website is best viewed with Internet Explorer 5 or higher, at a resolution of 1024x768 or greater.
Fight Spam! Click here!