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Mode |
Infantry Needed |
Description |
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(default) |
Quad Cannon: I'm sure you remember
that I explained our basic weapon change back when we
discussed the IFV in context with the rest of our
vehicles. If you need a refresher on these
changes, feel free to
review the
transcripts of the earlier parts of the briefing.
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Engineer |
Repair Arm: Many people
underestimate the amount of value one of these IFV types
makes to an attacking force. Unlike using a
Service Depot, it repairs units for free and at a much
quicker speed. The IFV's quick driving speed also
allows it to evade enemy fire easier than the targets
it's usually repairing, but be careful of its weak
protection. We have made some advancements in the
field of mobile repair technology lately, in which Elite
IFV's with an Engineer inside now repair things at a
much faster rate then before.
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GI
Conscript
Initiate
Spy
Agent |
Machine Gun: This basic IFV combo
has eliminated the need for any separate Ranger or
Humm-Vee style vehicle in our armies. The Machine
Gun it fires is still a beefed up version of the GI and
Conscript weapons so it remains just as effective
against infantry. Due to the nature of Yuri's
Initiate changes, we can no longer use our older
specific Initiate weapon when an Initiate was inside, so
instead we have made it use this same combo, freeing up
space inside for a more useful replacement as you will
see in a moment.
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Flak Trooper |
Flak Cannon: The Flak combo of our
IFV is the first of ones that are only available should
we obtain the technology of our enemies. Of course
we not only obtain it but we also improve it, and as
such the Flak IFV's cannon remains the most powerful
land version of the weapon. At least put the dated
technology to good use here.
Graphical Enhancement: Turret has been changed to a more
appropriate image.
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Navy SEAL
Chrono Commando
Psi Commando |
Heavy
Machine Gun:
As our SEAL weapon specifications have changed as
mentioned
earlier, we have modified the IFV's combo weapon to
suit. It has moved away from its role as an
anti-infantry machine gun to become a heavier version of
the machine gun detailed earlier. This version
boasts stronger firepower and a quicker delivery rate.
Try it for yourself and see.
Graphical Enhancement:
Turret is now an altered version of the standard Machine
Gun turret.
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Sniper |
Sniper Turret: The Sniper and
Virus combos are now the only dedicated anti-infantry
ones remaining. While it limits us in that regard,
it has at least given the British some room for
improvement. The Sniper's
increased knowledge of Terror Drone operations
have been transferred to the IFV computer, making this
version able to instantly acquire and destroy Terror
Drones at any time.
Graphical Enhancement: Turret has been changed to a more
appropriate image.
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Tesla Trooper |
Tesla Cannon: As the Soviet's
continue to develop and deploy their Tesla technology
throughout their army, it becomes easier and easier for
us to procure Tesla technology in battle to utilize this
combo nicely. While not nearly as powerful as
Russia's unique Tesla Tank, it has a significantly
quicker recharge rate and longer range (it equals the
elite Tesla Tank's attack as the longest of all mobile
Tesla weapons.) One of the most effective
anti-infantry combos indeed.
Graphical Enhancement:
Turret has been changed to a more appropriate image.
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Crazy Ivan
Chrono Ivan |
Dynamite Launcher: This new IFV
combo was created solely to suit
Crazy Ivan's
new abilities (and replace the old suicide weapon).
Low tech but effective, Ivan simply loads his dynamite
packs into the launcher and boom! The automated
launcher allows for much greater impact velocity and
quicker reload times so this will show should you be
lucky to obtain Ivan technology to use.
Graphical Enhancement:
Turret has been changed to a more appropriate image.
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Psi-Corp Trooper |
Mind Blast Hub: This certainly was
an easy combo to implement into our software.
Since the unique mind blast ability is native to the Psi
Corp infantry themselves, all we had to do was provide
the hub for them to project the wave from the inside
out. The calmer, more controlled environment
inside the vehicle allows the trooper to concentrate
better, so while it's mind blast is slightly weaker, he
is able to project it much more often with quicker
recovery time to discharge another. You should not
see much difference here in the way this combo operates
to what you're used to.
Graphical Enhancement:
Turret has been changed to a more appropriate image.
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Desolator |
Radiation Emitter: It is rare they
we obtain the technology necessary to gain the use of
this IFV combo, so we have not concentrated our efforts
to improve this weapon in any way. However, it
still remains a more powerful and faster version of the
Desolator's personnel weapon, so use this wherever
possible.
Graphical Enhancement:
Turret has been changed to a more appropriate image.
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Chrono Legionnaire |
Chrono Emitter: Probably one of
our more popular combo's available; while the IFV cannot
teleport around normally, a Chrono Legionnaire can
instantly go inside one of these units from anywhere
across the map, making the unit a good protective shell
for them. The
changes
detailed earlier on the Legionnaire's Chrono weapon
to fix some technical issues are also in effect here: so
like the standard weapon, Chrono IFV's can now fire
through walls.
Graphical Enhancement:
Turret has been changed to a more appropriate image.
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Terrorist |
Nuke Storage: With the
elimination of the Crazy Ivan demolition combo, the
Terrorist IFV is now the only suicide-type weapon
available to us. Instead of keeping the Terrorist
style demolition weapon, we have chosen to mix the
terrorist bombs in with radiological material to create
an explosion very similar to the old scrapped Ivan
combo. The damage of the explosion is not as
severe as the old Terrorist bomb, but it affects a
larger radius and also irradiates the ground for a short
period of time. Think of it as a mini-Demolition
Truck.
Graphical Enhancement:
Turret has been changed to a more appropriate image.
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Gattling Gunner |
Gattling Turret:
We have now determined that a unique IFV combo is opened
up if one of Yuri's new Gattling Trooper infantry get
inside one. The Gattling Cannon here differs from
the turret on Yuri's Gattling Tank in that, like the
Gunner himself, it does not speed up over time. It
fires at a relatively stable pace which is more powerful
than the Gattling Tank's first stage of attack, and on
the par with it's second stage. Obviously now this
means the IFV gets another anti-infantry and
anti-aircraft combo to go along with it's default
configuration.
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Mortar Troop |
Mortar Launcher:
Placing Yuri's new Mortar Troop inside an IFV and you
get the one and only combo (excluding the special hero
combo) that can render it a very effective Siege unit.
It fires the exact same type of projectiles the normal
infantry does, which means it is devastating to large
groups of infantry, and still effective against light
and heavy armor. With it being inside a mobile
platform, the IFV version of the weapon sacrifices range
(now similar to the Howitzer) for the ability to fire
quicker, releasing two canisters for every round.
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Virus |
Virus Sniper Turret: Compared
with the Sniper combo, this weapon similar in its
capabilities. However, while having a shorter
range and longer reload rate, you must remember it packs
the same poisonous serum that the Virus is infamous for.
Like the Virus
unit herself, we have improved the targeting
computer so that this weapon will only ever fire on
infantry (targets it can kill) even when under fire from
other target types. That has been done to make the
IFV able to completely serve its purpose in the field
without any distractions.
Graphical Enhancement:
Turret is now an altered version of the standard Sniper
turret.
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Guardian GI |
Missile Launcher: Since a
missile-based combo is now less common due to
introduction of the Quad Cannon, we have spent some time
improving this combo to serve as a 'best of both worlds'
type combo incorporating all things good about the two
previous missile weapons. Not only does this
weapon remain effective against enemy armor, but the
warheads now contain anti-personal shrapnel expenders
making them very effective against infantry and
even somewhat effective against structures.
Graphical Enhancement:
Turret is now an altered version of the standard IFV
turret.
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Tanya
Volkov
Chitzkoi
Khamsin
Clint Eastwood
Arnold Schwarzenegger
Sylvester Stallone |
Cluster Missile Launcher: After
much debate, it was decided that we would indeed replace
the special edition IFV combo (known informally as the
'Cow Shot combo') with something more practical both in
availability and usefulness. This new combo is
designed to work with the knowledge of our finest
soldiers - by firing a single missile to fly over the
target, where it then explodes and rains down a bunch of
smaller 'clusters' onto and around the target dealing
extensive damage to a wide area. This is a perfect
option to crack open defensive perimeters, as it
outranges even the Grand Cannon and V3 Rocket Launcher.
Graphical Enhancement:
Turret is now an altered version of the standard Cow
Shot turret. |