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YR˛ currently does not
alter too many of the available game modes outside of supporting the map changes
mentioned above and the rest of the new additions to the game. A
large section of the latter part of the mod's development will focus on
these instead.
The main current
change that now applies to all game modes is the new alliance rule:
Much like in Free-For-All and Team Alliance games, you cannot
change alliances once the game has started. By doing this, I
have opened up more alliance possibilities for players in other game
modes. Where before you were restricted to having only four
separate teams (A, B, C and D) in Team Alliance, now
you can choose to have teams of players as well as players
completely on their own (even if they total more than four
independent groups) without having to originally resort to using
the old Battle game mode (and thus restricting your map choices away from
Team Alliance maps and adding the worry that team members might
break their alliance in-game.) This also opens up future
possibilities of playing FFA and Team Alliance versions of any game
mode. Team Alliance Land Rush anyone?
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Battle |
AI Players:
Random Maps:
Unique Maps: |
Yes
Yes
No |
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This new Battle game mode is now
the illustration of the original Battle, FFA and Team
Alliance game modes merged into one. Because
of the change in alliance rule described above, depending on
the initial game setup this Battle can be used to play both FFA, Team Alliance and original Battle games without the
need to select completely separate game modes. Battle
now simply represents 'vanilla YR˛', in which
the game will be like what is
described in many of the information pages here.
To play a FFA game, simply set all
players to have no team. To play Team Alliance games, select
your alliance groups as you would normally. To fully support
Team Alliance games, all maps that were Team Alliance-only have been added to all other game modes
that do not use unique maps of their own (see the specification
tables for each game mode to determine which ones), so you can play
your favorite Team Alliance games in Battle with even more
combinations than before.
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Megawealth |
AI Players:
Random Maps:
Unique Maps: |
No
No
Yes |
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--No
information available--
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Land Rush |
AI Players:
Random Maps:
Unique Maps: |
No
No
Yes |
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--No
information available--
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Meat Grinder |
AI Players:
Random Maps:
Unique Maps: |
No
Yes
No |
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Meat
Grinder remains as a game mode where you are restricted
to only the most basic of base structures to build and
forces to attack with. The only change
here is one made to truly illustrate this game mode in the
way it was meant to be shown. It now becomes the only game
mode that disables all special country abilities.
This means that in addition to any high tech-level units
and structures, all country's special unit, structure or
superweapon abilities are also disabled.
In addition,
random maps are now enabled for this game mode. Just be
intelligent in the design process by not creating maps where
players are completely separated by bodies of water.
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Naval War |
AI Players:
Random Maps:
Unique Maps: |
No
Yes
No |
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Like Meat
Grinder, random maps are now enabled for this game mode
to increase the variety of maps you can play on.
Once again though you should show some intelligence
when choosing the settings for these type of maps.
There really is no point playing a Naval War game on a
map with no water is there?
Apart
from fixing up some prerequisite inconsistencies as
described earlier in the unit and structure briefings,
the only other change to this game mode is that you are
also able to create random maps for this game mode.
--No
information available--
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