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June 2003

Moo's Mumblings 3: Feature Update

- MooMan65

June 15, 2003

Since I am sure you are all itching for new information on YR˛ as it's true I haven't been releasing a lot (and if you don't visit the C-GEN Forums, even less). For your enjoyment I've just compiled a list of the things I've been doing recently or plan to work on in the future:

-Yuri's Tech Tree: Let's face it, Yuri's side doesn't include the variety of construction options that the Allies and Soviets take for granted. I've been brainstorming ideas with the other forum members about what to do to improve this situation. One major lacking was the number of high-tech structures he got. Not counting Superweapons or the Force Shield, he only got 1 other structure in this techlevel! While the Allies and Soviets get 3 and 2 respectively. To remedy this situation I have changed his Psychic Radar back into the high-tech Psychic Sensor that the Soviets used in RA2, and gave him a new Psychic Radar structure to replace it (this one only gives radar, as the detection ability will be the highlight of the now high-tech Psychic Sensor). This gives him an extra construction option and balances him slightly so he doesn't get that advantage of early warning systems so early in the game. I welcome more suggestions on this matter, and I prefer you voice them on the forums so they can develop as other members join in.

-Urban Functionality: Ever thought it would be nice to utilise all those varied civilian units in one way or another? Ever thought that Urban maps were kind of limiting when all you could do was garrison or destroy? Well, YR˛ will make urban maps much more enjoyable! Instead of garrisoning a structure, why not capture it? You could possibly gain the ability to produce some useful civilian unit to aid you in your battle. Gains vary from structure to structure, and the possibilities range from standard civilian vehicles that serve has transports, from the simple Automobile that can hold 3 infantry, to the huge Buses that can transport 20 troops! You may gain certain law-enforcement vehicles, like the Police Car with its mounted Machine Gun (like the Tech Expansion version), the Ambulance with its infantry healing ability, and the Jeep with Open-Topped transport logic to enable transported infantry to fire out of it, among others. If you're very lucky, you may just score yourself with an additional hero unit, which include the three Hollywood characters from Allied Mission 2 that, sadly, EA removed their names and voices in the V1.001 patch. YR˛ restores them totally and make them trainable if you're lucky! Other heroes you may encounter are Professor Einstein, Premier Romonov, and President Dugan. Even the many animals that you see on maps are possible gains! They all have varying power and abilities. The cost of each civilian unit depends on their power and usefulness, and all hero units are mind control immune, uncrushable, and have a build limit of one just like the standard heroes.

-Terrain Sets: One thing mods seem to lack is anything that improves the existing maps and/or terrain features already in the game. The success of the Tech Expansion which did things I never saw in mods prior to its release, convinced me to do something along those lines for YR˛. As you may or may not know, the Terrain Expansion does a LOT of improvements to the existing terrain sets in YR, and so I don't really need to do too much of the same thing for YR˛ as it will feature those changes as well in it. However with the release of the Expansion and the new theatres YR added, there has never been any use for the old URBAN theatre that once was a highlight of RA2. So I went ahead and started work on creating a brand new theatre to replace URBAN! Those of you familiar with Warcraft or RA1 should remember the underground and interior theatres respectively... Well, I'm recreating a combination of the two to form the all-new UNDERGROUND theatre! It will have urban-related objects for underground-base styles of RA1, and have natural objects for simulating cave systems of Warcraft! As development continues I will openly ask the map editors of the community to try out creating their own maps of the theatre and with their permission add them into YR˛ as official maps.

-New Units & Structures: Based on the current poll, the majority of you are looking forward to the brand new units and structures that will go into the mod. I don't blame you, as there has to be SOME new toys to play with! Hehe. I hope to get some sort of information pages up soon showing everything that I've done so far with images, but to sum things up, some ideas that are already done or are in development include the Allied Prism Power Plant (their new secondary power structure, to match the Soviets Nuke Reactor and Yuri's infantry boost-up), the Soviet Transport Hub (based on a pre-release concept that gives a single infantry unit hover capability and mind-control immunity, boosting their effectiveness in battle), and the Yuri Rift Tower (bases again on another pre-release content, and will be Yuri's low-tech defence structure as his Gattling Tower will become anti-air only). These are only some examples, as a full list will become available whenever possible.

My god I've mumbled enough! If you ever needed new info, this should take the bait! There currently is no set release date for V1.0 Beta 1, as I don't want to estimate, and then get flamed to death if it goes past it. When it nears completion though, I will be sending out invitations to people who I wish to be part of the beta-testing team. So don't contact me asking if you could become a tester, I'll contact you. The best way to be noticed is to be active in suggesting ideas and such through the forums.

Oh, and if you're wondering why the poll wasn't changed at the beginning of the month, I've decided to make them run longer, as since this site isn't as busy as MODDEN was (for obvious reasons), there is no need to change it so regularly.

Assault Expansion V2.0!

- MooMan65

June 4, 2003

I have not abandoned the MooMan's Rules users just because I'm working on YR˛! Cannis had the second of the Assault Mappacks for Yuri's Revenge all ready for release but wanted a mod to be updated to use the pack before it was released, and so I updated the Assault Expansion to V2.0 fully supporting the second Assault Mappack.

To refresh your memory, the Assault Expansion is an optional expansion pack to my first mod MooMan's Rules. It is not necessary for the mod to run but is recommended you install for additional fun! The Assault Expansion allows MooMan's Rules to use the Assault Mappacks which have to be downloaded as well from here and installed into your RA2/YR Directory.

Existing Assault Expansion users only need to download the update from the MooMan's Rules Download Page and overwrite the previous version's files, and then download the second MapPack from the URL above. New users who wish to use it have to also download the new version of the Assault Expansion as well as BOTH the MapPack's. No one has to redownload either the main mod or the Tech Expansion file again, as the reason why I did the Assault Expansion was to save you the trouble of downloading the large files each time a new MapPack is released. The download is only 711KB large so there is no trouble there, the MapPacks themselves are only a couple additional MBs each.

A reminder that the Assault Expansion is for Yuri's Revenge users ONLY, while the main mod and Tech Expansion are for both Red Alert 2 and Yuri's Revenge, this expansion is only available for those who have installed Yuri's Revenge and run the YR version of MooMan's Rules.

So what are you waiting for? Download the Assault Expansion update and the Assault MapPacks now!

UPDATE (5/6/03): The download is now working as a .zip file rather than a self-extract .exe file. It seems my FTP program was refusing to upload the file correctly as an exectuable file, it is working now as a standard .zip file.