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« NEWS ARCHIVES »
February 2005 |
| Major Feature 1 Part D: Lunar Retexturing | | - MooMan65 | February 7, 2005 | Heh. It only took a single day of retexturing the change Lunar around a bit, and really to be honest it's not all that different from the original to warrent a screenshot marathon. The fact that it's barely used in skirmish means most people haven't nearly gotten used to its standard graphics as much as the other theaters anyway, so I'll leave this as something you'll have to play the mod to view eventually.
Lunar as a theater that wouldn't have even lasted long if it weren't for it playing a large role in the single player missions. Otherwise it would have suffered the same 'fate' as Urban, but that's another story.
But now the real challange begins! NewUrban! The largest theater in terms of tilesets available. I'm not sure how long this one will take, but don't expect it to be as quick as the previous releases. I've grown a bit weary of this process as it's become quite repetitive, so I'm not going as fast as before. I want to try and get it done before the end of this month though as that's when I head back to University. *shudder* | |
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| Yuri Prime's Replacement: New Poll! | | - MooMan65 | February 1, 2005 | Being that it's the end of the month and all, and we have kinda reached a stalemate in deciding upon a name for Yuri's Replacement (if you missed the initial newspost on this topic, you can read up on it in this news archive page, and this forum thread), so it's time we settle the final choices in a nice friendly poll!
"Yuri Prime's Replacement: Pick the new name!"
You'll notice there's no 'Other' option with this poll. The final choice is between these three. I'm done getting new ideas (at least for now). Here's an explanation of them:
Khamsin: (thanks Statalyser!) This is the word for a Saharan windstorm that blows across Egypt annually. The concept here is that "he is known as 'The Desert Wanderer'" It emphasises his individualistic and lonar nature as a sniper-type infantry. Reverant: Derived from the word 'reverent', or 'feeling profound respect for...'. The name used in context illustrating the leader's position of power and influence not only in his own group but in Yuri's eyes as well. Revenant: Loosely based on it's meaning of 'returning after death' or the 'ghost' process. Being that this unit is a stealth-type infantry, the name can fit.
Take your pick! The final two aren't that different but they do mean different things, so falling short of deciding which name is cool, try and find the description that you like best and go for that instead.
Here's the results of the last poll:
How do you want YR˛ to be released? [122 votes total]
-I'll wait for the full thing to enjoy! (57) -Release it now with new versions later! (39) -Either way works for me. (26)
Thankfully it seems the majority of people people are willing to play the waiting game, which is reassuring as I wasn't 100% sure I was doing the right thing with spending this much time on the pre-release Beta's. Now that I've started releasing information on the Major Features you will see what type of things I'm actually doing, and what you'll all be able to experience in one go instead of progressively!
Some Fan Comments:
ra2yr fan: For the most part you should be able to see what the mod is like by reading the information pages here. Also as some people mentioned, say I released Beta 1 as the first public version of the mod. You'd have the joy of playing around with the new units and structures. However, as later versions were released with the bigger features you would already be beginning to grow weary of the things from past versions as they're no different thus making the new things less enjoyable as well. Imagine if Yuri's Revenge itself was released progressively. One time you'd be able to play as Yuri, then maybe you get the new Desert and Lunar theaters afterwards along with a bunch of maps, but you've already played Yuri to death. THEN the missions come along but everything else is already growing stale. This is why from the start I planned one big release, but I just wanted to get in opinions from the community as well on this matter, so I am glad you replied.  YuriTD88: Yes, bugs too... I forgot to mention that in the previous reply. You always need time to Beta Test anyway, but instead of waiting while the Beta Testers do their work hurrying them on so you can publically release it afterward, I'd rather work on the next beta while the testers are busy testing the earlier one. avtj91: It's true that I did MooMan's Rules in a progressive fashion, but in all honest, that mod was almost solely made out of what I've done just in Beta 1 for YR˛! Just to a bigger extent. It's easy to do a progressive release when all you're doing is modifying the unit and structure part of the game, while in this mod it's only one part of it. That said I could release it now since I've mostly finished the unit and structure part, but I've already mentioned why I don't want to.  UberC: You know it's the Expansions that kept me from using a Mod Launcher back in the day for MooMan's Rules. And since then with that experience of releasing a mod with expansions, I'm not that keen to do the same thing again. This mod technically should be an expansion of the normal game itself, so it's not suitable to have its own ones as well! IceByte: Suspence is gooood.
Well that's it for me now! Time to head back to Desert! | |
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