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« MOOMAN'S RULES »
SOVIET UNITS |
| This page details all the infantry, vehicles
and naval vessels MooMan's Rules adds to all the Soviet countries. It
doesn't however display special country additions, for them, please go here. Please
note that all descriptions and information here is also in the MooMan's Rules
readme file. And certain units may only be available in a particular version (shown in red
next to the name of the unit). |
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VEHICLES |
| Howitzer |
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Cost: 750
Armor: Light
Prerequisite: Soviet War Factory
Weapon: 155mm Ballistic Cannon
Range: Long |
| Virtually identical to the
Artillery from Red Alert 1, the Soviet Howitzer is armed with a deadly long-range 155mm
ballistic cannon. Created as an alternative to the V3 Rocket Launcher, the Howitzer's
Anti-Armor gun is deadly to armored vehicles and light units, but infantry and last moving
units have an advantage over this unit. It's light armor and slow speed require it to
defiantly be protected against enemy assaults, and should sit back from the main firing
line when in battle. |
| Incinerator |
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Cost: 850
Armor: Heavy
Prerequisite: Soviet War Factory
Weapon: Flame Vapor Guns
Range: Short |
| The Soviet's Anti-Personal
weapon, and believe me, it does its job. The Incinerator can rip through enemy infantry
lines with ease. It fires a unique weapon, unlike traditional flamethrowers, the
Incinerator fires twin beams of deadly flammable vapor that alights on impact, making it
virtually instantaneous and very accurate. Watch out for it's short range, as a lot of
infantry can outrange this flaming monster. |
| Subterranean
Miner |
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Cost: 900
Armor: Heavy
Prerequisite: Allied War Factory
Weapon: 120mm Cannon
Range: Medium |
| A major upgrade for the War
Miner, it's main modification is its ability to travel underground to the ore fields from
the refinery and back, thus minimizing the risk of it falling under attack. Apart from
that, the Subterranean Miner boasts faster speed, stronger armor and twice as much storage
from the original War Miner (four times as much as the Chrono Miner). This Miner keeps the
same weapon so it's just as deadly against infantry as the normal War Miner. The
Subterranean Miner, once built, will automatically burrow underground and surface directly
under the ore field, then it will proceed to collect ore like a normal miner. Once full,
it will automatically burrow again and pop up later by the Ore Refinery and dump. It will
continue this process until told otherwise. Note: The technology used for this unit is
still very new and is in the prototype stages, if you are targeting a ore patch that's
normally outside the bases accessibility range (for example on a remote island or
landscape) the Miner will not be able to find it's way back, meaning you will have to
manually target it back and forward. But if it's harvesting a place that normal War Miners
and ground troops can get to, it will automatically burrow back and forward without any
help. |
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