|
« MOOMAN'S RULES »
SOVIET STRUCTURES |
This page details all
structures MooMan's Rules adds to all the Soviet countries. It doesn't
however display special country additions, for them, please go here.
Please note that all descriptions and
information here is also in the MooMan's Rules readme file. |
|
STRUCTURES |
| Barbed
Wire Fence |
 |
Cost: 25
Armor: Light
Prerequisite: Soviet Barracks
Purpose: Light, Infantry-Based Defense |
| The Barbed-Wire Fence is a tall,
metallic fence that is vital when protecting your early units and structures from engineer
or dogs attacks. The low cost and fast build-speed makes this an easy defense when
protecting crucial structures at the start of any match. Soviet players should be aware of
how useful this defense is when stopping Engineers from taking over your buildings. The
Barbed-Wire Fence is fragile though, can be destroyed and crushed quickly by more advanced
units and infantry, it is mainly only used at the start of a match when infantry threats
are the highest. |
| Gates |
 |
Cost: 250
Armor: Medium
Prerequisite: Soviet Barracks
Purpose: Base Entry |
| The gates are back! Now they take
on a more familiar red and while striped version but they still behave in the same manner
as in Tiberian Sun. They will automatically open to let friendly and allied units through
but will not open for enemy units. After seeing a rather more limiting appearance in
Tiberian Sun, MooMan's Rules enable you to fully use these defensive
structures again. |
| Guard
Tower |
 |
Cost: 700
Armor: Heavy
Prerequisite: Soviet Barracks
Weapon: Duel AP Missile Launcher
Range: Medium
Purpose: Anti-Tank Defense |
| The Soviets always to try to
exploit an advantage over it's foes, and since the development of the Gun Turret for the
Allied forces, the Soviets countered it by creating the Guard Tower. Standing high over
the battlefield and firing duel Armor piercing missiles, the Guard Tower is a useful
addition to the Soviet defensive force. Although it isn't as damaging at the Turret's
cannon, it makes that up for faster rate of fire, so the Guard Tower can spend less time
working away at a single target and therefore, protecting your base from any Allied Tank
force. An added bonus allows it to assist Flak Cannon's in bombarding air targets, but is
slightly more expensive than the Allied Turret. |
| Aquatic
Pommeler |
 |
Cost: 1100
Armor: Medium
Prerequisite: Soviet Barracks, Soviet Navel Yard, Radar Tower
Weapon: Water-Vapor Propelled Torpedoes
Range: Long
Purpose: Navel-Based Defense |
| These defensive structures are
armed with torpedoes that are propelled via compressed water vapor from the sea around it,
making them able to fly through the air and even hit land targets. The Pommeler doesn't
have any visible turret, as the torpedoes themselves are launched under the water and are
then propelled to the surface and the target doing considerable damage to any naval unit
you may encounter. They do have their disadvantages though, they cannot function under low
power conditions, are are vulnerable to the long-range weapons fire of Battleships,
Aircraft Carriers and Dreadnoughts, making them dependent on naval units to intercept
these attackers. |
|
|
|
|