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«
MOOMAN'S RULES »
SOVIET COUNTRY OPTIONS |
| This page details all added
units/structures/abilities for each of the Soviet countries. Please note that all descriptions and information here is also in the MooMan's
Rules readme file. |
|
RUSSIA |
| Hind
Transport |
 |
Cost: 1200
Armor: Light
Prerequisite: Soviet War Factory
Weapon: Machine Gun
Range: Short |
| The Soviet counterpart of the
Allied Nighthawk Helicopter. The Hind Transport is almost twice as strong as it's allied
counterpart and can carry up to 6 passengers around the battlefield. It's front firing
machine gun can provide light resistance to the intended landing zone to ensure that the
area is clear before dropping off it's troops. Unlike the Nighthawk though, it is not
invisible to radar so it doesn't really have an element of surprise. |
| Tesla
Boat |
 |
Cost: 1200 (RA2), 1500 (YR)
Armor: Heavy
Prerequisite: Soviet Navel Yard, Soviet Battle Lab
Weapon: Ship-Based Tesla Bolt, Electrical Wave
Range: Medium/Short |
The Russian's have taken Tesla
technology to a whole new level, in ship to ship combat. They have developed the Tesla
Boat, armed with a powerful tesla cannon comparable to ones found on Tesla Tanks, it deals
moderate damage to every target it encounters, it's sophisticated sensor array also allows
it's Tesla Cannon to fire on submerged units when detected, making it an all-purpose
vessel. What makes it unique is it's ability to electrify the water around it to deal
damage to almost any nearby target. It fires tesla shots into the water which then are
spread throughout for a short range around the ship before dissipating. This wave is more
effective against infantry and organic units, but less effective against armored boats.
Hover units like Transports etc. are also damaged by the tesla wave being amplified by
their hover chassis, however structures like Navel Yards and sea-based defensive
structures are not affected by this wave, they will have to resort to their cannon
otherwise.
NOTE: In the RA2 version the Tesla Boat is not equipped with
the Electrical Wave weapon the YR version has. As this is the case, RA2's Tesla Boats cost
only 1200 instead of YR's 1500. |
| Drone
Miner |
 |
Cost: 1500
Armor: Medium
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: None
Range: N/A |
| A modification from the Terror
Drone allowed the Russian's to greatly enhance resource gathering methods. This unit can
scuttle around a quickly collect ore and gems from areas much quicker than standard Miners
and their internal processing components allow them to store an amazing amount of ore
and/or gems inside it relative to it's size. It's armor has considerably increased also
from standard Terror Drone strength to allow it to easily get out of harms way using it's
superior speed long before it gets destroyed. However, this Miner has lost the ability to
invade enemy vehicles. Due to the strains of Russian resources needed to construct this
unit, only one can be deployed an any army at one time, you can only build another if the
one you currently own is captured or destroyed. But don't let that limitation get you
down, it can harvest resources a such a fast speed that your funds will greatly benefit
from having even only one of these drones in your pocession. It's inability to get
sabotaged by normal Terror Drones is also an advantage over standard miners. |
|
IRAQ |
| Chemical
Tank |
 |
Cost: 1400
Armor: Heavy
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: Chemical Slime Launcher
Range: Medium |
| The Chemical Tank was developed
by the Iraqi's to demonstrate their ever-powerful control of dangerous chemical wastes.
This tank's weapon is deadly against infantry and lightly armored units, but less
effective against more heavily armored units and structures. It fires balls of chemical
waste at the target, melting infantry and even eating away though tough tank Armor.
However it's balls are slow moving and cannot lock onto the target efficiently so faster
moving units will provide a difficult target to these otherwise powerful tanks. It's slime
balls also guaranties splash damage, causing damage to surrounding units as well as the
one targeted. |
| M.A.D.
Tank |
 |
Cost: 1500
Armor: Light
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: Harmonic Shockwave
Range: Wide |
| The Mutually Assured Destruction
(or MAD) Tank was first introduced in the add-on expansion pack Aftermath for the original
Red Alert. Basically Red Alert 2's one functions in the same way. The Iraqi pilots are so
devoted to their cause that they will actually drive right up to the opponent and begin a
short self destruct sequence. In a matter of seconds a powerful harmonic shockwave will
sweep from the destroyed tank in a wide radius, heavily damaging, if not destroying, all
targets, friend and foe, in it's range. The MAD Tank wave has no affect against enemy and
friendly infantry, so they are useless at defending against infantry strikes. But
strategic use of MAD Tanks can turn the tide in a battle. MAD Tanks, if situated closely
enough, can set each other off if one is deployed, meaning more damage can be dealt within
the same amount of time. |
| Rad
Cannon |
 |
Cost: 1700
Armor: Medium
Prerequisite: Soviet Barracks, Radar Tower
Weapon: Concentrated Radiation Beam
Range: Medium
Purpose: Radiation-Based Defense |
| The Rad Cannon more than
illustrates Iraq's thirst for chemical warfare. This support defense system is highly
recommended to construct to protect your base from assaults. It's Radiation Beam weapon is
similar to the Desolator's Rad-Cannon beam but more effective. Like the Desolator, it's
beam, is extremely deadly to infantry and even causes moderate damage to vehicles unlike
the Desolator's mobile version, but it totally useless against structures. What makes it
so deadly is it's ability to damage even units that are immune to the Desolator's version,
so this defensive structure, although slightly expensive, is a worthy investment on the
battlefield. |
|
CUBA |
| Hijacker |
 |
Cost: 1000
Armor: None
Prerequisite: Soviet Barracks, Radar Tower
Weapon: Ability to steal tanks, Disguise Ability
Range: Very Short |
| Due to Yuri's betrayal to the
Soviet Union, Cuban armies now have access to the Hijacker. He uses a more forceful
approach when it comes to taking control of enemy units, if he gets close enough to it, he
can automatically take control of the target unit, causing it to fall under your control
instantly. Strategic placing of these soldiers can quickly turn the tide of an enemy
attack, frustrating your opponent when he discovers his tanks are no longer under his
control. What makes him even more deadly is that he is able to disguise himself just like
the Spy and Terrorist, which makes up for the fact that he needs to get close to the enemy
unit to capture it. When the hijacked unit is destroyed, the Hijacker will pop out, but at
reduced health, and you will need to disguise him again if necessary. Hijackers can even
take control of Chrono/War/Slave Miners and even Terror Drones and Robot Tanks if they get
close enough, these are invaluable infantry on the battlefield. |
| Demolition
Boat |
 |
Cost: 1000
Armor: Light
Prerequisite: Soviet Navel Yard, Radar Tower
Weapon: Stockpiled Explosives
Range: Short |
| The Cubans have now even taken
their suicide techniques to the seas, with the development of the Demolition Boat. This
sea unit is effectively a naval based Terrorist but with more powerful explosives onboard.
This unit will move right next to the target and detonate it's onboard explosives,
destroying itself and heavily damaging surrounding units or structures. It's limited to
attacking targets over the water, but effective at doing so. It has lighter the average
armor, but when it explodes it also detonates the explosives, so either way you're going
to get a big boom! |
| World
Devastator |
 |
Cost: 2500
Armor: Heavy
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: Internal Droid Processing Facility
Range: Long |
| The Cubans are not really known
for their subtlety. And this tank is a perfect example of the Cuban's passion for power.
The World Devastator got its name for it's ability to literally chew up the land it's on.
Although it's purpose isn't to completely decimate large areas of land, it actually uses
the valuable minerals and building materials that it draws up from beneath it and
processes them in it's internal factory. As a result, the World Devastator can basically
create any other unit. But it is still in its prototype stages and it can only have the
ability to produce a unit that is specifically programmed into its database beforehand.
This Devastator has been equipped with the programming to create specialized Suicide
Drones that seek out it's target and latches onto it, destroying itself and damaging the
target unit or structure. The Drone itself is equipped with experimental EM Shields (just
like miniature versions of the Force Shield) meaning nothing physical can touch it. As a
result it is impossible to destroy the actual drone's themselves, and the Devastator is
usually out of harm's way. It has the ability to produce 5 of these drones at one time and
them needs time to draw up more material from the land beneath it. Elite Devastators can
produce 8 drones at a time and they are considerably more powerful. It's long range means
it can sit back from the target and launch it's drones at will, and it's strong Armor
plating means it can usually hold out until reinforcements arrive to defend it. This
awesome vehicle does have it's disadvantages though, it's speed is extremely slow, meaning
it will take a while before reaching it's target area, and due to an extreme strain on
Cuban Resources to build it, only one can be utilized in your army at any one time, you
may build another only if the one you previously own is destroyed. |
|
LIBYA |
| Mine
Layer |
 |
Cost: 1000
Armor: Heavy
Prerequisite: Soviet War Factory, Radar Tower
Weapon: All-Purpose Mines, Turret Mounted Machine Gun
Range: Short/Short |
| The Mine Layer returns! This
Libyan Mine Layer carries 5 mines which can be placed around the battlefield at will. They
cannot be seen by the enemy and also the Mines are equipped with a beacon which it also a
safeguard system. In other words any friendly vehicles moving over the mines do not
trigger them to explode. The Mine though, can destroy any enemy unit in one blast and can
be very useful in mining the enemies ore field, although because of the Ore underneath it,
mines cannot be directly laid on top of ore, but can be placed just outside it. Mines will
not inadvertally set each other off if next to each other, but debris from the destroyed
tank may hit another mine and that would be destroyed as well. Mine Layers are equipped
with a small Anti-Personnel Machine Gun for which it can defend itself, the reason for
this being because of it's payload, the Mine Layer cannot be reloaded, so it is basically
used for infantry defense after that. |
| SSM
Launcher |
 |
Cost: 1000
Armor: Heavy
Prerequisite: Soviet War Factory, Radar Tower
Weapon: Duel Surface-To-Surface Missile Launchers
Range: Long |
| The Libyan SSM Launcher is a very
useful unit for long range bombardment. It launches powerful, surface to surface missiles
at enemy targets at great ranges. It can sit back from a distance and can takes out
lightly Armored units and structures with ease. It is the best at taking out defensive
structures before the enemy has a chance to respond to your attacks. It's cheap cost
relative to it's usefulness makes this unit a must have in any attack force. |
| Improved
Dreadnaught |
 |
Cost: 2500
Armor: Heavy
Prerequisite: Soviet Navel Yard, Soviet Battle Lab
Weapon: Duel Heavy Missiles
Range: Long |
| The Libyan Dreadnought is a
significant improvement over the original Dreadnought. Apart from some major changes to
the superstructure of it to include fins on either side to dramatically increase speed,
this Dreadnought can fire it's duel missiles 25% faster than the original Dreadnought as
well as it's Armor has been upgraded to almost twice as heavy as the standard Dreadnought.
The bottom line is, this Dreadnought is deadly, and is easily a match for any stationary
ground target it comes up against. |
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