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Tech Expansion
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« MOOMAN'S RULES »
MULTIPLAYER ADDITIONS

I wanted multiplayer games to be a much more enjoyable experience with a larger variety of options during skirmish and online games, here are a number of changes made to multiplayer games when either playing against the AI or other players.

Please note that descriptions and information here is also in the MooMan's Rules readme file.


SOUND CHANGES

  • I have enabled two disabled theme titles when playing the game, the Score Screen theme and the ending Credits theme are now playable in skirmish!
  • I have enabled an unused ambient sound when the screen is in the vicinity of an ore mine.
  • The sound when a Tesla Trooper charged a Tesla Coil was set to a ridiculously low volume, now you can actually hear it!
  • Enabled the unused sounds when a Spy is created.
  • Enabled an obsolete sound when Ore is being processed in the Ore Refinery.
  • Enabled an unused sound for the Cloning Vats.
  • Enabled unused Ore Miner Harvesting sound.
  • Enabled the unique Yuri Engineer die sounds, normally they shared the Soviet ones. (Yuri's Revenge Only)
  • I have enabled a multiple number of extra voices for Boris, Tanya, Yuri Prime and the 3 celebrity characters. (Yuri's Revenge Only)


NEW GAME MODES

I have added in a fair number of new multiplayer modes as well as enabling most of the online gameplay modes (excluding Unholy Alliance). Here is a rundown of the new modes available:

Nuke War - Nuke War was removed from the game for unknown reasons but I have put it enabled it again. In this mode allows all players to access all superweapons in the game excluding America's Paradrop and Korea's Parabombs.

Crate War - This mode gives you the full experience of C&C's crate system. In this mode, crates are a LOT more plentiful and more random. There are still no bad crates enabled so you can explore all you like without the worry of something bad happening.

Shadow War - A mode unique to MooMan's Rules. Shadow War is all about sneak attacks and hit and run strategies which allows you to bring out the full potential of RTS games. All offensive units will be cloaked in this mode and cannot be seen by the enemy until about to fire. I say offensive because Miners, MCVs, Engineers, and structures are not cloaked, and the Construction Yard and defensive structures have sensors equipped to detect cloaked units directly around it. Also due to limitations of the engine, Aircraft cannot cloak like the others.

Deathmatch - Deathmatch brings back the old no-base function in RA, as players will not start with a MCV in this mode. This mode was mainly designed to be played on WOL because the AI is very dumb without a base. Also the starting units in this mode will be a lot more random than other modes, meaning you can start with most units available including ones that are country specific. So the French can start with the Chrono Tank and Tank Destroyer etc. but normal Allied/Soviet requirements apply. Crates are slightly more plentiful in this mode and every crate will be a free unit crate, allowing you to utilize more units in your force.

Tech War - Perhaps the most played game mode available in MooMan's Rules. Tech War allows you to build all country specific technology plus spy infiltrated technology units as normal playable units. For example, no matter what Allied country you choose, they will get all Allied country specific abilities and same with the Soviets (and Yuri if you have YR). Also the units you get when a spy infiltrates a Battle Lab are also available. This opens up many new strategies using a much wider variety of units to choose from. The special units available from the Research Center however still will not be buildable (even with the Tech Expansion installed), as that would make that particular Tech structure useless.

First Come, First Serve - Basically this mini-game mode is identical to battle but Tech Buildings are invulnerable to damage so the first player to capture it will have it completely for the rest of the game.

The Art Of Rushing - Named this way because of this mode being a rushers paradise. Everything is constructed almost instantly on this mode! Meaning offence and defense and very easy to come by. Superweapons stay at their normal charge times though. Beware, the enemy also has the ability, so watch out for attacks! This mode is primarily designed for quick matches where people just either want to test everything out or blow the crap out of everything that can explode... =)

Assault (Assault Expansion Only) - Go here.

 

 


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