The Capture
Pack is an Unofficial Expansion for Yuri's Revenge created by me with additional
help from C-GEN owner CannisRabidus and DGN Staff Member TQ. Primarily it is designed as an
add-on to a plain, unmodded version of Yuri's Revenge to expand its functionality, however
it can also be used as an expansion pack to mods in the community, as with a bit of work
any mod can employ the use of it.
So what is the Capture Pack
all about? Well, the purpose of the pack was to add logic into Yuri's Revenge which I
believe should have been used in the normal game, and that is when you capture a certain
sides unit creation structures, you build their units in your own colour schemes depending
on your side. So for example if you were an Allied country, and captured a Soviet War
Factory, you would be able to construct Rhino Tanks in the same bluish colour scheme as
any other Allied unit, adding to the diversity and expansion of the gameplay experience.
Thanks to additional assistance by Cannis, some of the captured units also employ modified
cameo backgrounds. No abilities of the captured unit is different from the normal one,
only the image has changed.
Currently the Capture logic has been
activated for the following units:
Current Version: V2.0
(download here)
(units in italics also employ modified
cameos)
Allies: Grizzly
Battle Tank, Robot Tank, Prism Tank, Mirage Tank, Battle Fortress, Harrier,
Amphibious Transport, and Destroyer.
Soviets: Flak Track,
Rhino Heavy Tank, V3 Rocket Launcher, Apocalypse Tank, MiG, Amphibious Transport,
and Dreadnaught.
Yuri: Lasher Light
Tank, Chaos Drone, Gattling Tank, Magnetron, Mastermind, Floating Disk, Hover
Transport, Boomer, Psychic Radar (Soviets only), and Cloning Vats (Soviets only).
As more versions are released this list
will expand to include more modified units!
Unfortunately, to make another mod use the Capture
Pack is not a simple task like just installing the mod with the Capture Pack,
it actually requires the mod maker to specifically add support and the graphics .mix file
to their mods to get the logic activated with it. I fully endorse that mods do this as
this is what I want, although full credit must be given in your mods readme file as it has
taken me months to design this pack. A step-by-step tutorial has been written for your
convenience here if you wish to make your mod
compatible with the Capture Pack.
The Capture Pack will
continue to be updated even after a mod has added the files to use the pack in their mods.
Since mods will distribute the graphics and coding with their own mods should they use the
Capture Pack, their mods will not be affected at all by the new version. A
mod maker can then choose to update their mod with the latest Capture Pack
version, or continue with a past version, either way, the mod will still run perfectly as
long as you do not have the updated version of the Capture Pack download
above also installed. |